Dunk City Dynasty | NBA & NBPA Licensed 3v3 Streetball Mobile Game

Dunk City Dynasty | NBA & NBPA Licensed 3v3 Streetball Mobile Game

August 19 New Version Announcement

2026.08.18

Dear Hooper:
To provide a better experience, we will conduct server maintenance from August 19 at 00:00 to August 19 at 04:00 (UTC-7). During this time, you will be unable to log in to the game. Please plan accordingly.
[Maintenance Time]
From August 19, 00:00 to August 19, 04:00 (UTC-7, estimated duration: 4 hours)
The opening time of the server may be adjusted depending on maintenance progress.
[Maintenance Compensation]
Diamond x300
The compensation will be sent via mail and will remain valid for 30 days.
Here are the details of this update:
[End of Season]
The "2026.6 - Championship Parade" season is coming to an end. For Ranked, Dynasty, and 5v5 Full Court Run, rewards will be distributed based on the highest rank achieved by each Hooper in the season. The top 100 Hoopers in the Rank Leaderboard, Dynasty Leaderboard, 5v5 Leaderboard, Peak Points Leaderboard, as well as the Style Points Leaderboard, will also receive limited-time titles.
At the same time, the new "2026.8 - Holiday Pilgrimage" season is about to begin. Hoopers will inherit their ranks from the previous season based on set rules, the details of which can be viewed on our official Discord server. In the new season, you can also unlock a new Celebration, "Salute Dance", by winning 50 Ranked games.
[Players]
1. Superstar Edwards (SG) is coming! Edwards can be unlocked through the Current Superstar Supply Crate (after the August 19 update).
- As the new "leader of the pack", Anthony Edwards has ignited a youth movement in Minnesota. His trajectory has been a steady ascent: from a flash of brilliance as a rookie to showcasing all-around potential in year two, and leading the Timberwolves back to the playoff stage by year three. Edwards never shrinks from the spotlight; using his explosive athleticism, he relentlessly attacks the rim for tough finishes. His soft shooting touch and elite ball-handling also allow him to drain high-difficulty triples in crunch time. Defensively, he seeks out the toughest assignments, using his sharp instincts to rack up steals and blocks. "Ant-Man" is evolving with every play, writing his own era in Minnesota history.
2. Star player Bridges (SF) is coming! You can obtain Bridges through the Elite Player and Current Superstar Supply Crate (after the August 19 update).
- Boasting elite physical tools and legendary durability, Mikal Bridges is the definitive "Iron Man" - a premier 3&D wing who combines lock-down perimeter defense, reliable spacing, and versatile switchability.
3. New Partners:
- New Partners for Edwards: Luka Garza, T. J. Warren, Julius Randle
- New Partners for Bridges: Royce O'Neale, Dario Saric, Jae Crowder
4. From the August 19 update until September 2 at 00:00 (UTC-7), Edwards and Bridges will be eligible for full Enhance Resets. After an Enhance Reset, 100% of Player Fragments/Star Player Fragments will be refunded.
[New Content]
1. I will rule over all! The [Eternal Night] Costume Supply Crate is available for a limited time from the August 19 update to September 23 at 00:00 (UTC-7). From this crate, you have a chance to get the Special Advanced Costume [Eternal Night] and the Advanced Costume [Magician], etc.
[Eternal Night] is of the same type as [Astronaut], [Sunland], [Flame Knight], [Rock Equation], [Severing Blade], and [Pop-up Show] Costume Supply Crate. They share the same guarantee count.
As more [Eternal Night] Costume Parts are unlocked, you will gradually gain access to additional appearance customization options:
- Obtain Set: Unlock Entrance Background [Dragon's Breath] and Display Animation [Evernight Approaches] (also grants the ability to equip the "Evernight Flame" Celebration, exclusive to the [Eternal Night] Set)
- Obtain 2 unique Parts: Unlock Avatar [Eternal Night], Avatar Background [Eternal Night], and Quick Phrase "Go home and sleep"
- Obtain Set and 2 unique Parts: Unlock Lobby Entrance [Dominator] and Game Entrance [Eternal Night]
- Obtain all Parts: Unlock Chat Bubble [Whisper] and Scorecard [Omen]
2. The Costume Fragment Store will have a limited-time update from the August 19 update to September 23 at 00:00 (UTC-7):
- New Celebration: "Evernight Flame" ([Eternal Night] Set Exclusive)
- New Costume Choice Pack: [Eternal Night] Part Choice Pack. Open to choose one item from [Eternal Night] Headwear, Gloves, or Back Accessory.
- New Advanced Costume: [Magician] (Set, Back Accessory, Glasses, Hat)
3. "An alien visitor is here to crash our court! All eyes on me!"
From the August 19 update until September 16 at 00:00 (UTC-7), the all-new Fashion Vault event is live!
During the event, use Fashion Vault Vouchers to draw on the event page for a chance to win [Alien Visitor] Costume Pack, [Court Focus] Costume Pack, Graffiti [Alien Visitor], Graffiti [Court Focus], Avatar [Alien Visitor], Avatar [Court Focus], Celebration "Perfect Dodge", Fashion Coins, and other rewards.
Each draw has a higher probability of granting Fashion Coins. You can spend Fashion Coins directly in the Event Store to redeem the [Alien Visitor] Costume Pack, [Court Focus] Costume Pack, as well as the aforementioned Avatars, Graffiti, and Celebrations. If you obtain duplicate Costumes, Celebrations, Graffiti, or Avatars, they will be automatically converted into Fashion Coins at a set ratio.
Each draw consumes 6 Fashion Vault Vouchers, and each Voucher costs 10 Tokens. Performing a 10-draw grants a 5% discount, reducing the cost from 60 to 57 Fashion Vault Vouchers.
Upon your first visit to the event, you will receive a Fashion Vault 50% Off Coupon. Each 50% Off Coupon discounts 3 Fashion Vault Vouchers on a single draw. Once acquired, the 50% Off Coupon will automatically be applied to your very next draw. You also have a chance to win 50% Off Coupons while drawing. The 50% Off Coupon can stack with the 5% discount from 10-draws.
4.New Top-up Bonus Event:
Double the rewards, double the fun—available after the August 19 update! The Top-up Center will feature 6 brand-new special Token tiers. Purchasing any tier grants an equal amount of Bonus Diamonds, doubling the return on your purchase! Each special tier is limited to 1 purchase. These special Token tiers also include standard bonus Tokens, consistent with existing Token top-ups.
5. Capture the classic moments to relive the legendary stories - the new Team Theme Crate is now available!
After the August 19 update, the [Edwards 25-26 Exclusive] Jersey will be added to the "Jersey & Components" Supply Crate.
Open the crate for a chance to get the Black Card, which you can redeem at the Jersey Store for exclusive player jerseys and team jerseys.
Exclusive NBA jerseys for stars come with special bonus effects. Hoopers can activate these bonuses as soon as they acquire the jersey, regardless of whether they're wearing it or not. If a player has multiple exclusive jerseys, only one bonus effect can be active at a time.
6. New "Season Journey" Event
From the August 19 update to October 21 at 00:00 (UTC-7)
Win matches to earn Season Trophies. Accumulate them to unlock a variety of rich rewards, including the latest seasonal player—Edwards, Season Exclusive Avatar [2026 Holiday Pilgrimage], Event Exclusive Costume [Destination], Back Accessory [Sub-Zero], Costume [Leisure], [Listen to Me] Headphones, Celebration [Car Shake], Celebration [Applause], Diamonds, Superstar Vouchers, and Superstar Talent Card Choice Packs. Additionally, winning matches daily awards a Blind Box. Claiming your Blind Box triggers a mini-game where you can tap the screen for a random chance to upgrade it. Each successful upgrade enhances the box's quality—the higher the quality, the richer the final rewards. Open them to obtain Diamonds, Superstar Vouchers, Superstar Talent Card Choice Packs, and more!
7. New "Autograph Card Rewards" Event
From the August 19 update until September 9 at 00:00 (UTC-7), complete event quests to earn the event item "Exquisite Gift". Give these gifts to James, Durant, or Curry to not only receive a random return gift, but also to be guaranteed 1 Autograph Card of the corresponding star for every 2 gifts you send.
With the collected star Autograph Cards, Hoopers can exchange them in the Gift House for the [Traffic Light] Back Accessory, Celebration "Soaring Eagle", Recruitment CD Cards, Limited-time Star Protection Cards, Superstar Vouchers, Superstar Talent Card Choice Packs, Rare Gear (Bound), Trend Vouchers, and other rich rewards.
8. New VIP Profile System
After the August 19 update, the VIP Profile exclusive benefits are officially live!
Where to find: [Personal Profile] - [VIP Profile]
- Spotlight Points Accumulation: Actual payments permanently accumulate Spotlight Points at a 1:1 ratio based on equivalent base Tokens (excluding bonus Tokens). Note: Payments made prior to this update will be fully counted retroactively!
- Unlock Massive Rewards: Earn enough Spotlight Points to unlock tiered grand prizes and stack up a huge array of custom cosmetics — including exclusive Avatars, Avatar Backgrounds, Titles, Chat Bubbles, Scorecards, Celebrations, limited-edition Costumes, and Toys. Your progress never resets, forever showcasing your superstar status!
- Exclusive Medal Display: Reach certain Spotlight Points tiers to also unlock exclusive Medals, which can be displayed on the bottom-left of your avatar and on the match loading screen (shares the display slot with Titles; you can switch between them in Settings).
9. New Sneakers Customization System
After the August 19 update, the Sneakers Customization feature is now available. Hoopers can consume Legendary/Exotic quality sneakers to accumulate Customization Points (overflow is converted into [Supplement]) and complete the following 3 stages:
Stage 1: Legendary sneakers are upgraded to Exotic quality, with new and reorganized paint zones. Newly added zones have a high chance of coming with random prints. Prints already applied to the sneakers will carry over, but the paintable zones they belong to may change, and pattern editing data will reset to default values.
Stage 2: Re-roll the Luck Points and Max Energy (previously maxed stats are protected and will not reset).
Stage 3: Unlock powerful random Perks!
Note: This update unlocks customization for [Shark Slippers] and [Moonpour]. Mismatched Sneakers cannot be used as materials, and customization will not produce Mismatched Sneakers.
10. New Season Year Rewards System
After the August 19 update, the Ranked Season Year Rewards system is officially live!
Entry: [Ranked Mode] - [Rank Icon]
Reach Legendary Star in Ranked each season to earn a Superstar Emblem. Collect 3 Superstar Emblems to claim the Season Year-exclusive Costume [Champion Showdown], along with Season Year-exclusive Avatars, Diamonds, Superstar Vouchers, and Superstar Talent Cards!
11. New "Party Hustle" Event
Exciting new event alert! From the August 19 update to September 16 at 00:00 (UTC-7), complete weekly Party Hustle quests to earn Party Points (max 250 points per week). Accumulate points to claim these amazing prizes:
- Reach 100 Party Points to claim Superstar Voucher x3.
Reach 200 Party Points to claim Superstar Talent Card x3.
Reach 300 Party Points to claim Superstar Voucher x3.
Reach 400 Party Points to claim Superstar Talent Card x3.
Reach 500 Party Points to claim Superstar Voucher x4.
Reach 600 Party Points to claim Superstar Talent Card x4.
12. From the August 19 update to September 16 at 00:00 (UTC-7), the Gifts of Gratitude event starts. Log in cumulatively to claim rewards such as Diamonds, Trend Vouchers, Star Vouchers, and more. Every 7 days, you only need to log in on 2 days to complete the quest.
13. Party Dual Pass
From the August 19 update to September 16 at 00:00 (UTC-7), you can complete quests to level up the Pass and receive luxurious rewards:
① Free Pass: Superstar Talent Card x20, and various development materials.
② Premium Pass: Superstar Talent Card x60, and abundant development materials.
14. "Hero Treasure Hunt" Event
From the August 19 update to September 2 at 00:00 (UTC-7), use Tokens to purchase Treasure Vouchers for a chance to draw and win the full set of Advanced Costume [Hero] (Set, Back Accessory, Headwear, Gloves), Trend Vouchers, Fashion Vouchers, Costume Fragments, Diamonds, and other rewards.
15. The new Battle Pass is live. Purchase the Premium Pass to obtain the Uncommon Costume [Stylish]. When your Battle Pass reaches Lv. 50, you can also receive a Revamped Star Player Choice Chest for free (choose any 1 Star Player).
16. A new Recharge Bonus event. From the August 19 update to September 3 at 00:00 (UTC-7), we will hold 3 limited-time Recharge Bonus events:
- Recharge Bonus Season 1: August 19 - August 23Recharge Bonus Season 2: August 24 - August 28Recharge Bonus Season 3: August 29 - September 2
- For each Recharge Bonus season, you can top up to certain amounts or spend certain amounts of currency (on purchasing items such as Party Membership, Party VIP, Premium Pass, Extra Premium Pass, Rookie Gift Packs, etc.) to earn the following rewards:
① Reach 60 Tokens in cumulative top-ups or paid item purchases to receive Diamond x100.
② Reach 120 Tokens in cumulative top-ups or paid item purchases to receive Diamond x100 and Superstar Voucher x1.
③ Reach 300 Tokens in cumulative top-ups or paid item purchases to receive Diamond x100 and Fashion Voucher x1.
- After each season ends, the top-up counter will be reset.
17. After the August 19 update, the Trading Hall will feature the new "Pillar Shoe Box". Open it to obtain Pillar Sneakers (new), Cleats, Thousand-Layered, Shark Slippers (new), "Abnormality" themed prints, or other prints.
The Shoe Boxes dropped for Party Members in games have been changed from "Dragon Fang" to "Pillar". The original "Dragon Fang Shoe Box" can still be purchased or sold at the Trading House (with an independent guarantee count for each shoe box). There is also a new "Future Reversed" print combination waiting for you to apply and activate!
18. New "Rainfall" Print Event
From the August 19 update until September 9 at 00:00 (UTC-7), the "Awakening of Sneakers: Print Workshop" event will be live for a limited time. Spend Tokens to purchase Print Decoders, which can be used to draw rewards on the event screen. The prize pool features the event-exclusive "Rainfall" themed prints and other various prints.
Apply the "Summer Rain" themed pattern prints to your sneakers on the customization page; matching the "Rainfall" combination requirements will activate the combination and trigger its corresponding special effects.
19. New "Superstar Challenge" Player Trials: After the August 19 update, exclusive trials for Edwards, James '16, Griffin, Curry, Paul, Durant, Jokic, Westbrook, and Rodman will be available. Use your Superstar players to take on their exclusive trials and complete objectives to win rich rewards!
20. Brand new Collections for Edwards and Bridges. Unlock to get mysterious items!
21. New "Weekend Solo Star Protection" Event: From August 19 at 00:00 to October 19 at 00:00 (UTC-7), when you participate in solo Ranked games on weekends (Friday, Saturday, and Sunday), you will not lose stars when losing a game with a score difference of 5 points or less. You can only enjoy this privilege once per day.
22. New "Daily Team-up Star Protection" Event: Hit the court with your friends and revel in the joy and thrill of battling side by side! From the August 19 update to October 21 at 00:00 (UTC-7), team up with other Hoopers to complete Ranked matches and enjoy 1 Star Protection privilege per day.
[Feature Adjustments and Optimization]
1. Super League Adjustments:
- New Players: Iverson, Turner, Towns
- Gameplay Adjustments & Optimizations:
① Player Attribute Changes:
a. Player attributes will no longer decrease: After a league promotion, player attributes will no longer drop, and the cost of increasing attributes will be determined entirely by Growth Potential and current attribute values. The Fitness and Training Level stats have also been removed, so every point of attribute growth is fully retained.
b. The Fitness and Physique owned by players before this update will be converted into additional contract years. Attributes at 200 or below remain unchanged, while attributes exceeding 200 (which previously had no effect) will be refunded as Stamina Packs at a set ratio.
② New Breakthrough Feature: Once a player's attributes reach 150, you can consume [Breakthrough Lock] to perform a Breakthrough, raising the cap of all attributes to 240 points. Each player can only Breakthrough once, and it cannot be reverted or reset.
③ New Badge Reforge Feature:
a. After a Breakthrough, one additional badge slot is added, and 1 Breakthrough Badge is randomly granted from that player's Badge Reforge Pool.
b. Each Reforge consumes 1 [Reforge Core] (obtainable via Star Token exchange or purchase from the Store). When reforging, the system randomly selects 1 of the player's current badges as the replacement target, and the new badge is randomly produced from that player's Badge Reforge Pool without conflicting with existing badges. You can choose to [Keep] or [Forfeit] the Reforge result, or continue spending resources to reforge again until you get a satisfying combination.
c. Badge Reforge supports a [Lock] feature. Use [Reforge Core] to lock badges you don't want replaced, so Reforge only affects the remaining badges, protecting your favorite badges from being changed.
d. In the new version, badges can reach up to 4 stars, and a large number of new badges have been added. Every 30 Reforges is guaranteed to yield a 4-star badge. The pity count is tied to the individual player, carries over across seasons, and is not reset when promoting or demoting players between the Reserve List and the Team.
④ New Honor System: Players accumulate Honor by participating in League matches. Witness their glorious journey in the player panel.
⑤ Added new Titles related to Breakthrough, Reforge, and Honor.
⑥ Contract Expiry Optimization: Players whose contracts expire will no longer leave the team; they automatically move to the Reserve List and can continue playing anytime after renewal. You'll never lose a beloved player just because you missed the renewal!
⑦ Reserve List System Upgrade:
a. When you obtain a player with the same name as one on your team through Auction, Scouting, Player Spotlight, or the Trading House, or when the team reaches its capacity, newly acquired players will go to the Reserve List.
b. The Reserve List can hold multiple players with the same name, while duplicate names are not allowed in the First Team.
c. Managers can demote players not in the active lineup to the Reserve List or promote players from the Reserve List to the team.
d. When a same-name player is promoted to the team, the promoted player directly replaces the position of the existing same-name player, who is then demoted to the Reserve List. There is no longer an EXP inheritance feature between same-name players.
e. Roster Capacity Increase: The maximum capacity of both the First Team and the Reserve List has been raised to 20 players. This greatly enhances roster depth and lineup flexibility, making it easier for managers to strategize and showcase their lineup-building skills.
⑧ Selling Optimization: Selling a player now refunds a portion of the Stamina Packs used for their development. In addition, the Star Tokens and Cash returned from Appraisal Sales have been significantly increased, making it easier for managers to rebuild their roster!
⑨ Trading Hall Optimizations:
a. When listed, a player's attributes are displayed in their initial state (training attributes reset). Upon a successful trade, the Stamina Packs corresponding to the training attributes are partially refunded to the seller. If the trade is not completed, the player returns to the team in their original state with no attribute loss.
b. Players who have Broken Through can be listed for trade normally, with their Breakthrough status, attribute caps, Badges, and Reforge results fully preserved.
c. Players who are listed cannot perform Breakthrough or Reforge. Players with unconfirmed Reforge results must resolve them before listing.
d. The Reforge pity counter is only reset when a player is successfully sold and leaves your account for good; it is not reset during transfer, listing, or protection periods.
e. Optimized the Trending Players tab; newly listed players are now displayed first.
f. Optimized player filtering in "Buy Players"; filter conditions are no longer reset when switching tabs.
g. "Offer"-related transaction records in the Offer History will now be retained for a long time, keeping transaction information more complete.
⑩ Training Feature Adjustments:
a. The maximum number of training sessions in Player Special Training has been raised to 500.
b. Once a player's attributes reach the 200 cap, further training will no longer increase attribute values if the player has not Broken Through.
⑪ Six Advanced Skill Players Arrive: The Advanced League Auction Pool (League Tier 3 and above) has been upgraded! Players with five or six Advanced Skills now have a chance to appear, bringing a more diverse Talent system and broader tactical adaptability.
⑫ In-Match Notification Optimizations:
a. Pause notification display during scoring transition animations to avoid information being blocked.
b. Added highlighted correspondence when displaying multi-badge and multi-player sequence information for clearer presentation.
c. Added a notification when certain skills cannot be activated due to low Stamina.
d. Added a notification for open rim attacks under the basket.
e. Added a notification for successful matchup adjustments on your side.
- Other Adjustments & Optimizations:
① Event Entry Order Optimization: Adjusted to Arena, Challenge, and Ranked.
② Arena Match Record Order Optimization: Game Records are now displayed from newest to oldest for faster access to the latest schedule.
③ Arena Experience Optimization: The refresh button is hidden when challenge attempts are insufficient, making operations clearer.
④ Arena Challenge Screen Optimization: Tap an opponent's Team Badge to view their team players.
⑤ Post-Match Report Optimization: The report now syncs in real time when the score changes.
⑥ Ranked Matchmaking Time Display Optimization: Added a matchmaking stop time display, with a clear prompt when matchmaking stops.
⑦ Ranked Season Settlement Optimization: Adjusted the season reward settlement time.
⑧ Team Tab Order Optimization: Adjusted to "Lineup Management - Players - Reserve List - Offense Settings - Defense Settings - Tactics".
⑨ Mail Logic Optimization: Emails about contract expiry, Reserve List demotion, and daily events for different players will now be merged and sent together to avoid repeated interruptions.
⑩ UI Text Optimization: Optimized the explanation text for the Offensive Tactics Settings screen, Contract screen, and Trading Hall to make the rules clearer and easier to understand.
⑪New Win Rewards: Winning matches in the Super League Regular Season and Playoffs now grants Club Points.
- Match Value Adjustments:
① Shooting Experience Optimization: Optimized the impact of attribute growth and attribute badges on Accuracy.
② Interception Rule Adjustment: Optimized the interception judgment mechanic. Players without interception skills or interception badges can no longer intercept.
③ Reduced the Stamina cost of regular steal skills and stop skills.
④Increased the initial cooldown of Extra Ultimates from 60s to 90s to moderate their usage frequency in matches and improve game pacing.
- AI Player Adjustments & Optimizations:
① Optimized shot selection and performance in open situations, such as open shooting and open rim attacks.
② Optimized the selection logic for drive & kick situations, considering teammates' attacking tendencies, Stamina, and open positions to choose the most suitable pass receiver.
③ Optimized the drive performance of George, Wade, Harden, S.G. Alexander, DeRozan, Herro, and Ingram, who will now try to choose reasonable drive directions.
④ Optimized last-possession execution to ensure players make reasonable shots before time expires.
⑤ Optimized the offensive choices and isolation performance of Durant and Curry.
⑥ Optimized Paul's steal performance when in the [Clairvoyant] state.
⑦ Fixed an issue where block judgment was abnormal in some cases.
⑧ Fixed an issue where the screen was occasionally interrupted, or the screener stopped screening during Use Screen tactics.
⑨ Fixed an issue where the rolling player occasionally got stuck in the corner after a screen.
⑩ Fixed an issue where manual control occasionally got stuck in some cases.
⑪ Fixed an issue where Porzingis would occasionally perform a direct layup instead of an off-ball shot when set to the Decisive mindset.
⑫ Fixed an issue where Butler would occasionally dunk the ball himself after choosing Drive & Kick.
⑬ Fixed an issue where certain players would occasionally opt for a 2-pointer during last-possession plays.
⑭ Fixed an issue where the trigger conditions of Malone's Ultimate were abnormal.
⑮ Synchronized Player Balance Adjustments: The skill effect adjustments for Brown, Kidd, Davis, Antetokounmpo, Malone, Wembanyama, S.G. Alexander, and Butler now take effect simultaneously in Super League. The on-court decision-making performance of Brown and Davis has also been optimized.
⑰Player skill tag optimization: Offensive skill tags have been adjusted for some extra skills and certain skills of Durant, Irving, and James:
[Textbook Shot], [Zen Shot], and [Nurk Fade] now have the [Catch & Shoot] tag added;
[Unstoppable] now has the [Vertical Offense] tag added;
[Spin & Three] now has the [Dribble Shot] tag added;
James's [Turn & Fade] now has the [Dribble Shot] tag added;
Durant's [Pull-up J] can trigger the [Dribble Shot], [Vertical Offense], and [Catch & Shoot] tags under any circumstances;
Irving's [Versatile Shot] can trigger the [Dribble Shot] and [Vertical Offense] tags under any circumstances.
⑯ Fixed the occasional issue where a screened player would fall to the ground. (Correct behavior: Only the screen skills of Jokic, Adams, and Miller have a chance to cause the screened player to fall to the ground.)
2. Development Material Adjustments:
To improve the overall progression experience, clarify the item systems across Talent, Training, and Partner modules, and reduce inventory clutter, this update streamlines several legacy items and progression mechanics:
- Item Streamlining:
① The following items will be removed from the game: Superstar Talent Card Choice Pack, Player Exclusive Talent Card, Advanced Talent Material, Energy Drink, Advanced Drill Card, Partner Card, and Partner Exchange Card.
② The corresponding old items held in players' inventories will be automatically converted into new items at a uniform ratio (the total value remains unchanged before and after conversion, so please rest assured there is no asset loss). The specific rules are as follows:
a. [Superstar Talent Card Choice Pack] / [Player Exclusive Talent Card] will be converted into [Superstar Talent Card] (ratio 1:1)
b. [Advanced Talent Material] will be converted into [Uncommon Talent Material] (ratio 1:5)
c. [Energy Drink] will be converted into [Gold Coins] (ratio 1:10)
d. [Advanced Drill Card] will be converted into [Gold Coins] (ratio 1:200)
e. [Partner Card] / [Partner Exchange Card] will be converted into [Gold Coins] (ratio 1:2000)
③ If any of the above items remain in your Backpack after the automatic conversion, you can complete the conversion manually in your inventory.
- Development Mechanic Adjustments:
① Training System: Upgrade cost is now Gold Coins.
② Partner System: Upgrade cost is now Gold Coins.
③ Talent System: Development nodes that originally required Advanced Talent Material now require Uncommon Talent Material.
- Battle Pass and Daily Sign-in Reward Adjustments:
① Removed Energy Drink, Advanced Drill Card, and Partner Exchange Card rewards.
② Increased the quantities of Superstar Talent Card, Star Talent Card, Gold Coins, and other rewards.
3.Talent System Rework
① Linear Progression: The Talent System has been reworked into a linear structure with two distinct progression paths. Talents within each path must be unlocked in order and cannot be skipped.
② Independent Paths: Progression across the two paths is completely separate, allowing players to utilize Talent materials more efficiently.
③ One-Tap Unlock: Use "Activate All" feature to instantly activate as many Talents as possible, automatically prioritizing Fancy Moves and Talent Skills.
④ Progress Reset & Material Refund: Players who have already activated some Talents will have their Talent progress reset, with 100% of invested materials refunded.
4. Toy System Optimization:
- Optimized red dot notifications on the Toy list.
5. Store Preview Optimization: Optimized the gear preview feature, making it more convenient to preview gear.
6. Court Fan Performance Optimization: Optimized the display of certain Celebrations. Now, when specific Celebrations are triggered, court fans will automatically make room to ensure your Celebration is perfectly showcased and no longer blocked.
7. Optimized the visual effects of Iverson's exclusive Celebration "The Answer".
8. Adjusted the price of talent materials in the Battle Store to 10 Battle Points.
9.Exchange Event Wrap-Up: The "Summer Carnival, Timeless Treasures" exchange event has come to a successful close.
• Starting this season, unused Fun Vouchers can be manually sold from your Backpack for 50 Gold Coins each.
• Costumes previously offered in the Exchange Store will become permanently available: some have been added to Supply Crates, enriching the cosmetics pool while keeping the Advanced Costume drop rate unchanged; the rest have moved to the Costume Store, making it easy to complete your collection anytime.
10. Added passer AI for both players in Custom 1-ON-1 mode.
[Player Adjustments]
<Center>
Davis
1. Adjustments to the skill [Extended Help]:
- When there is no defender within 4m of Davis's matchup, added new effects: "Block Angle is increased to 360°" and "the Block Range from behind for layups and dunks is additionally and slightly increased".
- Added a new effect: "While in the Extended Help state, for 2s after an opponent takes a jumpshot, Movement Speed and Rebound Competitiveness are significantly increased."
2. Adjustments to the skill [Turn & Fade]:
- Added a new effect allowing him to pass during Turn & Fade.
- Slightly increased the release speed of "Turn & Fade"; the release timing and blockable timing window are moved forward, while the blockable window duration remains unchanged.
- Slightly reduced the Contested Range of "Turn & Fade", and significantly increased its base Accuracy.
3. Adjustments to the skill [Emphatic Denial]: Added a new effect: "Each time Davis loses a contact, the snatch trigger chance is significantly increased. This resets after a successful Emphatic Snatch."
4. Adjustments to the Talent Skill [Catch & Fade]:
- Added a new effect allowing him to pass during Catch & Fade.
- Slightly increased the release speed of "Catch & Fade"; the release timing and blockable timing window are moved forward, while the blockable window duration remains unchanged.
- Slightly reduced the Contested Range of "Catch & Fade", and significantly increased its base Accuracy.
Wembanyama
1. Adjustments to the skill [Alien Block]:
- Added a new effect: "He can jump again to perform an Alien Block. Wembanyama's Block Range is slightly reduced within 3s after landing".
- When performing an Aerial Rebound, 1 stack of Shield is consumed, slightly boosting the "slightly increases Rebound Competitiveness" effect.
2. Adjustments to the Talent Skill [Alien Alley-oop]: Optimized the controls for activating Alien Alley-oop.
Turner
1. Adjustments to the skill [Power Arrow]: Slightly reduced the sprint distance of "Power Arrow".
<Power Forward>
Antetokounmpo
1. Adjustments to the skill [Insane Stretch]: The original effect "slightly increases Mid-range Accuracy after each successful block" has been changed to "slightly increases Mid-range Accuracy after each dunk", and the maximum number of stacks has been changed from "2" to "3".
Malone
1. Adjustments to the Ultimate [Iron Bones]:
- When activated during defensive possessions, added a new effect: the Block Angle is increased to 360°.
- After activation during defensive possessions, each successful block, rebound, or contest increases Morale by 200.
- The Morale cost has been changed from "900" to "800".
2. Adjustments to the skill [Deliverer]: Malone now enters the Deliverer state "7 seconds" after the start of an offensive possession, changed from "8 seconds".
3. Adjustments to the skill [Tough Post-up]: The cooldown has been changed from "6 seconds" to "5 seconds".
Towns
1. Adjustments to the skill [High Post Offense]: During offensive possessions, when Towns is more than 5m from the basket, added a new effect: "3-point Accuracy is slightly increased."
2. Adjustments to the skill [Agile Handles]: Slightly increased the action speed of "Post-up Drive".
3. Adjustments to the Talent Skill [Fake & Drive]: Added a new effect: "Towns' Fake & Drive after catching the ball can be interrupted by a quick shot before it activates."
<Small Forward>
Brown
1. Adjustments to the Ultimate [BTL Pull-back]:
- Added a new effect: "While performing BTL Pull-back, chaining into Step Reset, Jaylen Jumper, Rim Attack, or Rush Dunk has a chance to shake off the opponent."
- Added a new effect: "Within 3s after a pull-back dribble, the Contested Range is significantly reduced."
- Added a new effect: "Morale Surge: each stack of Morale Surge slightly increases the chance to shake off opponents."
- The Morale cost has been changed from "800" to "600".
2. Adjustments to the skill [Morale Surge]: The passive trigger condition has been changed from the team's Morale reaching "1,200" to "800".
3. Adjustments to the skill [Jaylen Jumper]: Added a new effect allowing him to pass during Jaylen Jumper or Up & Under.
4. Adjustments to the skill [Chasedown Block]:
- Added a new effect: "Each stack of Morale Surge slightly increases the Block Range from behind."
- With each stack of Morale Surge, the original "Brown's Block Angle is increased by 60° when blocking jumpshots" has been changed to "Brown's Block Angle for all blocks is increased by 60°".
5. Adjustments to the Talent Skill [Quick Closeout]: Within 2s after his matchup releases a drive, if Brown is not in their Contested Range, a new "significantly increases Screen Resistance" effect is added for a short time. This effect will not trigger again within 10s.
Butler
1. Adjustments to the skill [Iron Will]: When Morale is 0 or higher, or in the Smothering Pressure state, added a new effect: "base 3-point Accuracy is slightly increased."
2. Adjustments to the skill [Bump & Sidestep]: Slightly increased the Mid-range Accuracy of the skills "Bump & Sidestep", "Fadeaway", and "Spin Fadeaway".
<Shooting Guard>
Iverson
1. Adjustments to the skill [Easy-peasy]:
- When Iverson enters the Easy-peasy state, the base shake-off chance calculation has been adjusted: opponents with a high Consistency attribute are harder to shake off, while opponents with low Consistency are easier to shake off.
- After physical contact with an opponent while in the Easy-peasy state, the duration of the significant extra increase to Dribbling Speed, shake-off chance, and knockdown chance has been changed from "within 2s" to "within 3s", and the exit from the Easy-peasy state has been changed from "after 2s" to "after 3s".
<Point Guard>
S.G. Alexander
1. Adjustments to the skill [Uncanny Layup]: The release range has been changed from "2.5-5m" to "2.5-5.5m".
2. Adjustments to the Talent Skill [Space Hunter]: If S.G. Alexander receives no contest at the beginning of a drive, a new effect, "significantly increases Safe Pass Distance", is added for 2s.
3. Adjustments to the Talent Skill [Jump & Pass]: Can now trigger "Jump & Pass" earlier during Uncanny Layup.
4. Adjustments to the Talent Skill [Second Drive]: Can now trigger "Pass" earlier during the hesitation drive or the behind-the-back drive.
Kidd
1. Adjustments to the skill [Leaning Shot]: The original "Kidd leans forward for a pull-up jumper within 3s after making a drive" has been changed to "Kidd can quickly lean forward for a pull-up jumper within 3s after making a drive or a Post Backdown", and a new effect has been added that "significantly reduces his Blockable Range from behind".
2. Adjustments to the skill [Trick Layup]: Added a new effect: "Can quickly chain into Trick Layup after Post Backdown."
3. Adjustments to the Talent Skill [Double Team]: When Double Team starts timing and takes effect, added a new effect: "Kidd's Movement Speed is significantly increased."
4. Adjustments to the Talent Skill [Strong Stop]: Slightly increased the effective range of "Strong Stop".
5. Optimized the chaining window for Post Backdown into Leaning Shot and Trick Layup: The skill must now successfully push the defender back before the follow-up moves can be chained. 
Other Adjustments:
1. Optimized the in-game player models of Wiggins, Kidd, and Pierce.
2. Adjusted the facing direction of players at the end of a stationary post-up and a forward post-up. The original "facing backward" has been changed to "facing sideways".
3. Optimized the judgment timing for Westbrook and Ball's dive-for-loose-ball trigger during defensive possessions.
4. Fixed an issue where drawing a duplicate jersey from the Component Supply Crate showed no prompt about "converting to Costume Fragments".
5.Fixed an issue where the visual effects displayed abnormally when Holiday triggered the "Defense Master" effect of the [Foolproof Plan] and [Under Control] skills.
6.Fixed an issue where the camera was misaligned when the "Euphoria" Celebration played during a match.
7. Fixed an issue where already-owned Exclusive Jerseys would not display in the Jersey Store in some cases.
8. Fixed an issue where Doncic's [Luka Step-back] would have inaccurate shot type judgment at certain positions on the court.
9. Fixed an issue where Wade's drive direction was random when chaining from [Lower Blowby] into [Half-Spin Drive]; drive direction is now determined by the dribble hand.
10. Fixed an issue where a successful block by Turner using his Ultimate incorrectly reset the offensive shot clock.
11. Fixed an issue with teammate screen angle detection after Paul triggers [Screen Master].
12. Fixed an issue where Harden's [Teardrop] could be activated from an unnaturally large area.
13. Optimized the release detection area for Holiday's step-back jumper.
14. Fixed an issue where Porzingis had an abnormal Contested Range when executing a regular shot within 3 seconds of receiving a pass.
15. Fixed an issue where Jokic's Talent nodes [Morale Boost] and [Showtime] failed to take effect.
We apologize for any inconvenience caused. Thank you very much for your support and love for Dunk City Dynasty.

Dunk City Dynasty Development Team
August 18, 2026

Android

iOS

Pre-Register
SUBSCRIPTION SUCCESSFUL!
文案文案文案文案文案文案