Dunk City Dynasty | NBA & NBPA Licensed 3v3 Streetball Mobile Game

Dunk City Dynasty | NBA & NBPA Licensed 3v3 Streetball Mobile Game

June 24 New Version Announcement

2026.06.23

Dear Hooper:
To provide a better experience, the update time has been adjusted: We will conduct server maintenance from June 23 at 22:00 to June 24 at 05:00 (UTC-7). During this time, you will be unable to log in to the game. Please plan accordingly.

[Maintenance Time]
From June 23, 22:00 to June 24, 05:00 (UTC-7, estimated duration: 7 hours)
The opening time of the server may be adjusted depending on maintenance progress.

[Maintenance Compensation]
Diamond x300
The compensation will be sent via mail and will remain valid for 30 days.
Here are the details of this update:

[End of Season]
The "2026.4 - Playoff Showdown" season is coming to an end. For Ranked, Dynasty, and 5v5 Full Court Run, rewards will be distributed based on the highest rank achieved by each Hooper in the season. The top 100 Hoopers in the Rank Leaderboard, Dynasty Leaderboard, 5v5 Leaderboard, Peak Points Leaderboard, as well as the Style Points Leaderboard, will also receive limited-time titles.
At the same time, the new "2026.6 - Championship Parade" season is about to begin. Hoopers will inherit their ranks from the previous season based on set rules, the details of which can be viewed in our official Discord server. In the new season, you can also unlock a new Celebration, "Gomoku Mayhem", by winning 50 Ranked games.


[Players]
1. Superstar Haliburton (PG) is coming! Haliburton can be unlocked through the Current Superstar Supply Crate (after the June 24 update).
Tyrese Haliburton emerges as one of the NBA's most distinctive point guards. His playmaking marries creativity with surgical precision – delivering full-court lasers, pocket passes off screens, and gravity-defying no-look assists. As an elite perimeter threat, his deep three-point range forces defensive overextension, creating driving lanes and passing corridors for teammates.

2. Star player Turner (C) is coming! You can obtain Turner through the Elite Player and Current Superstar Supply Crate (after the June 24 update).
Myles Turner doesn't dominate the game with primal screams or raw emotion; instead, he methodically dismantles opposing offenses with a cerebral defensive approach and precise positioning. His shot-blocking ability acts as a constant deterrent - that split-second hesitation before an opponent jumps is the exact window he exploits.

3. New Partners:
- New Partners for Haliburton: Cory Joseph, George Niang, James Johnson
- New Partners for Turner: Jalen Smith, Brogdon, Jaxson Hayes
4. From the June 24 update until July 8 at 00:00 (UTC-7), Haliburton and Turner will be eligible for full Enhance Resets. After an Enhance Reset, 100% of Player Fragments/Star Player Fragments will be refunded.

[New Content]
1. "The Cactus is backing down, watch for thorns! The Wood Barricade is up, bring it on!"
From the June 24 update until July 21, 23:59 (UTC-7), the all-new Fashion Vault event is live!
During the event, use Fashion Vault Vouchers to draw on the event page for a chance to win [Cactus] Costume Pack, [Wood Barricade] Costume Pack, Graffiti [Cactus Rules], Graffiti [Wood Barricade], Avatar [Cactus], Avatar [Wood Barricade], Celebration "Fake Run", Celebration "Shoulder Shake", Fashion Coins, and other rewards.
Each draw has a higher probability of granting Fashion Coins. You can spend Fashion Coins directly in the Event Store to redeem the [Cactus] Costume Pack, [Wood Barricade] Costume Pack, as well as the aforementioned Avatars, Graffiti, and Celebrations. If you obtain duplicate Costumes, Celebrations, Graffiti, or Avatars, they will be automatically converted into Fashion Coins at a set ratio.
Each draw consumes 6 Fashion Vault Vouchers. Performing a 10-draw grants a 5% discount, reducing the cost from 60 to 57 Fashion Vault Vouchers.
Upon your first visit to the event, you will receive a Fashion Vault 50% Off Coupon. Each 50% Off Coupon discounts 3 Fashion Vault Vouchers on a single draw. Once acquired, the 50% Off Coupon will be automatically consumed starting from your very next draw. You also have a chance to win 50% Off Coupons while drawing. The 50% Off Coupon can stack with the 5% discount from 10-draws.

2. "Pop the claws when it's time to strike—this ball belongs to Black Cat!" The [Meow Party] Costume Supply Crate is available for a limited time from the June 24 update to July 21 at 23:59 (UTC-7). From this crate, you have a chance to get the new Advanced Costume [Black Cat] (Headwear, Set, Backpack, Gloves) and Uncommon Costume [Meow] (Top, Pants, Headwear), etc.
[Meow Party] is of the same type as [Rebound Bull], [Ultimate Drift], [Xmas Reindeer], and [Slam Bear] Costume Supply Crate. They share the same guarantee count.

3. The Costume Fragment Store will have a limited-time update from the June 24 update to July 21 at 23:59 (UTC-7):
- New Advanced Costume: [Black Cat] Part Choice Pack (Set, Backpack, Gloves)
- New Uncommon Costume [Meow] (Top, Pants, Headwear)

4. New "Season Journey" Event
From the June 24 update to August 19 at 23:59 (UTC-7)
Win matches to earn Season Trophies. Accumulate them to unlock a variety of rich rewards, including the latest seasonal player—Haliburton, the Season-Exclusive Avatar [2026 Championship Parade], Event-Exclusive Costume [Pitch Rhapsody], Back Accessory [Kick-Off], Costume [Panda Style], Costume [Stripe Hype], Celebration [Euphoria], Celebration [Tango], Diamonds, Superstar Vouchers, and Superstar Talent Card Choice Packs. Additionally, winning matches daily awards a Blind Box. Claiming your Blind Box triggers a mini-game where you can tap the screen for a random chance to upgrade it. Each successful upgrade enhances the box's quality—the higher the quality, the richer the final rewards. Open them to obtain Diamonds, Superstar Vouchers, Superstar Talent Card Choice Packs, and more!

5. "Jersey & Gear" System
[New] Jersey & Gear System
Gear up and become a legend!
After the June 24 update, players who own a jersey can access the "Closet - Gear" system to freely equip accessories to various slots—including the Left Wrist, Right Wrist, Left Arm, Right Arm, Left Hand, Right Hand, Left Leg, Right Leg, and Undershirt—to create your own exclusive court style.
Equipment Rules:
- Gear in the [Hand (L)] and [Hand (R)] slots are mutually exclusive with [Hand] Costumes; players must choose one or the other.
- Except for the [Hand (L)] and [Hand (R)] slots, gear in all other slots is purely cosmetic and does not grant attribute bonuses.
- Certain gear may occupy multiple slots.
Initial Release Scope:
Gear equipping is currently supported only for Player-Exclusive Jerseys and some Featured Jerseys. Universal gear will be launched in a future version. Stay tuned!

6. New Exclusive Jersey Packs
After the June 24 update, the Jersey System will receive a comprehensive upgrade, and brand-new Exclusive Jersey Packs will make their debut!
① Jersey Upgrade Benefits: We have fully upgraded all previous "Player-Exclusive Jerseys". They have now been bundled with their matching gear sets and upgraded into "Jersey Packs". For Hoopers who purchased an Exclusive Jersey prior to the update, the system will automatically reissue the corresponding jersey gear. Please remember to check your Closet!
② Jersey Store Update: When opening "Jersey & Components" Supply Crates, there is a chance to obtain the rare item, Black Card. Black Cards can be used directly in the "Jersey Store" to redeem your favorite Exclusive Jersey Packs and team jerseys.

7. New "Party Hustle" Event
Exciting new event alert! From the June 24 update to July 21 at 23:59 (UTC-7), complete weekly Party Hustle quests to earn Party Points (max 250 points per week). Accumulate points to claim these amazing prizes:
- Reach 100 Party Points to claim Superstar Voucher x3.
- Reach 200 Party Points to claim Superstar Talent Card Choice Pack x3.
- Reach 300 Party Points to claim Superstar Voucher x3.
- Reach 400 Party Points to claim Superstar Talent Card Choice Pack x3.
- Reach 500 Party Points to claim Superstar Voucher x4.
- Reach 600 Party Points to claim Superstar Talent Card Choice Pack x4.

8. From the June 24 update to July 21 at 23:59 (UTC-7), the Gifts of Gratitude event starts. Log in cumulatively to claim rewards such as Diamonds, Trend Vouchers, Star Vouchers, and more. Every 7 days, you only need to log in on 2 days to complete the quest.

9. Party Dual Pass
From the June 24 update to July 21 at 23:59 (UTC-7), you can complete quests to level up the Pass and receive luxurious rewards:
① Free Pass: Superstar Talent Card Choice Pack x20, and various development materials.
② Premium Pass: Superstar Talent Card Choice Pack x60, and abundant development materials.

10. "Grinning Man Treasure Hunt" Event
From the June 24 update to July 7 at 23:59 (UTC-7), use Tokens to purchase Treasure Vouchers for a chance to draw and win the full set of Advanced Costume [Grinning Man] (Set, Back Accessory, Headwear, Gloves), Trend Vouchers, Fashion Vouchers, Costume Fragments, Diamonds, and other rewards.

11. New Battle Pass Is Live. Purchase the Premium Pass to obtain the Uncommon Costume [Ripple]. We have also made the following adjustments to the Battle Pass:
- Level 50 Rewards: The free reward has been adjusted from the Streetballer Choice Chest (choose 1 player from Julio, Fu Zhi, or Zhou Chang) to the Revamped Star Player Choice Chest (choose any 1 Star Player).
- Level 1 Free Reward: Added 1 Limited-time Bonus Star Card (valid for 30 days upon receipt).
- Level 4 & Level 13 Premium Rewards: Added 1 Ranked Bonus Star Card to each tier (no expiration limit).
- Bonus Star Card Usage Instructions: Check the option on the Ranked Prep Screen to activate. While active, participating in Ranked matches and winning will grant an additional Star. This effect does not apply to Legendary Star V and above ranks.

12. After the June 24 update, the Trading Hall will feature the new "Dragon Fang Shoe Box" - open it to obtain Dragon Fang Sneakers (new), Ankle Boots, Canvas Shoes, Cleats, Dream-themed prints, and other prints.
The Shoe Boxes dropped for Party Members in games have been changed from "Variable" to "Dragon Fang". The original "Variable Shoe Box" can still be purchased or sold at the Trading House (with an independent guarantee count for each shoe box).

13. New "2026 Championship Print" Event
From the June 24 update until July 21, 23:59 (UTC-7), the "Awakening of Sneakers: Print Workshop" event will be live for a limited time. Spend Tokens to purchase Print Decoders, which can be used to draw rewards on the event screen. The prize pool features the event-exclusive "2026 Championship" themed prints and other various prints.
Apply the "2026 Championship" themed prints to your sneakers in the customization page; matching the "2026 Champion's Glory" combination requirements will activate the combination and trigger its corresponding special effects.

14. New Advanced Costume Pack [2026 Championship]
"53 years in the making. Glory returns to the top of New York!"
From the June 24 update to August 18 at 23:59 (UTC-7), the [Knicks 2026 Championship] Costume Pack will be available for a limited time in the Special Offer Store. It will be sold at an 85% off discount for just $24.99!
Pack includes: [Knicks 2026 Championship] Set, [Knicks 2026 Championship] Hat, and [Knicks 2026 Championship] Gloves.

15. Brand new Collections for Turner. Unlock to get mysterious items!


[Feature Adjustments and Optimization]
1. Super League Adjustments:
- New Players: Wembanyama, Herro
- Extra Skill Adjustments:
① For players obtained after the update, their Extra Skill and second position will unlock immediately upon joining the team.
② Skill and attribute adjustments for James, Durant, Adebayo, Green, LaVine, Clarkson, and Gasol have been synced to Super League.
- Gameplay Adjustments & Optimizations:
① New Game Mode: Arena. Simulated showdowns, instant settlement! Climb the group and server-wide leaderboard to win exclusive seasonal rewards.
② Challenge Mode Optimization: Added a large number of selectable badges for Challenge. Challenge your limits and conquer brand-new stages.
- Feature Adjustments & Optimizations:
① New Selectable Teams: Added 10 teams—Hawks, Hornets, Pistons, Grizzlies, Timberwolves, Magic, Kings, Raptors, Jazz, and Wizards. All 30 NBA teams are now available for initial team creation and team info editing.
② New Stamina & Morale Auto-Refill Feature: Store Stamina Packs and Morale Packs with the Team Assistant. Resources will be automatically consumed before league matches to fully replenish players based on their current Stamina and Morale states.
③New Post-Match Reports: Post-match reports can now be viewed within the Game Report for the Regular Season, Playoffs, Friendly.
④Optimized Post-Match Analysis: Expanded the content within the post-match analysis.
⑤ Optimized Playoff Protection Start Time: The activation time for Playoff Protection has been moved up by one day (starting the day after the Regular Season ends), allowing teams to enter the Playoff Protection phase faster.
⑥ Optimized Trading Hall Experience: Added a "Newly Listed" tab to the Trending Players interface, allowing Hoopers to quickly find newly listed players.
⑦Adjusted Reserve List Tab Position: Moved the "Reserve List" tab from "Transfer" to "Team".
⑧ Optimized Training Features:
a. Attributes corresponding to each training session have been changed from multiple attributes to a single attribute, allowing specialized training for specific stats.
b. Added Quick Train feature, allowing players to train automatically according to the preset schemes in their training plans.
c. The maximum team Conditioning can now reach 600. The calculation method for Conditioning has been optimized to be based on the total Stamina consumed by all players during training.
⑨ Optimized Team Offensive Tactics Settings:
a. Removed [Shot Tendency in Non-play] from offensive settings and added [Open Shot Mindset], categorized into [Decisive] and [Cautious]. This allows adjustments to players' judgment criteria for open shots. This option is only displayed when [Open Player Priority] is set to [Open First] or [Open Shot].
b. When [Open Shot Mindset] is set to [Decisive], players will attempt to shoot when they obtain a certain amount of space.
c. When [Open Shot Mindset] is set to [Cautious], players will only attempt to shoot when they obtain a larger amount of space.
⑩ Optimized In-Match Information Display for Super League:
a. Added information display when the [Shot Fake Guru] and [Calm Release] badges are triggered.
b. Added information display for open shots and clutch shots.
c. Optimized badge display style; all triggered badges can now be displayed.
d. Optimized the display format for passive skills within extra skills, adding relevant displays for skills with usage limits and cooldowns.
⑪ Adjusted Daily Event Content: To help Hoopers better judge team strengths, non-attribute-changing events such as "Microwave", "Clutch Time", and "Never Give Up" have been removed from Daily Events.

Match Value Adjustments:
① New Stamina Requirements for Skills: Some skills now have Stamina requirements. If a player's Stamina falls below the skill's required limit, they will be unable to activate it. Skills with Stamina requirements will specify this under their respective tags.
② Shot Accuracy Optimization: Removed the Long Range Accuracy Drop (effective within 3 meters outside the 3-point line).
③ Shot Accuracy Optimization: Removed the shot accuracy penalty during player pump fakes.
- AI Player Adjustments & Optimizations:
① Optimized players' in-game choices and performance when open.
② Optimized players' passing choices and performance when crossing half-court, aiming to avoid passing backward as much as possible.
③ Optimized players' in-game choices and performance during fast breaks.
④ Optimized players' offensive choices and performance during [Final Play Strategy]. Determines whether to prioritize specific players for tactical initiation and positioning during clutch time, based on the score.
⑤ Optimized the offensive performance of certain players when receiving a teammate's [Drive & Kick] pass; pass receivers will prioritize activating shooting-type skills.
⑥ Optimized players' performance when using dashing skills on defense.
⑦ Optimized Murray's performance in [Use Screen] tactics.
⑧ Skill adjustments for players like James will simultaneously take effect in Manager Mode.
⑨ Optimized the activation rules for blocks and blocking Ultimates:
a. Against offensive skills with identifiable timing points (e.g., Nowitzki's Clutch Shot— Points 1 & 2), blocking Ultimates will activate at the most precise timing window possible.
Against offensive skills with unidentifiable timing points (e.g., Antetokounmpo's Eurostep Dunk — Points 1 & 2), the block timing will follow the setting configured under [Block Tendency]: [Decisive] targets Point 1, while [Patient] targets Point 2.
b. When facing skills that allow passing mid-air, the blocking timeframe will depend on the setting configured under [Block Tendency]: [Decisive] triggers the blocking Ultimate when the shot clock drops below 15 seconds, while [Patient] triggers it when the shot clock drops below 12 seconds.
c. When a player possesses both their blocking Ultimate and an extra blocking Ultimate, their own blocking Ultimate will be prioritized.
d. Fixed an issue where the activation timing of blocking Ultimates was occasionally inaccurate against S.G. Alexander's [Thunder Fade] and Irving's [Versatile Shot].
e. After Malone, Paul, Butler, and Antetokounmpo use their Ultimates during the defensive phase, their block accuracy will be significantly boosted for the duration of the buff.
- Player AI Bug Fixes:
① Fixed an issue where match-up adjustments occasionally failed to take effect for an extended period during a game.
② Fixed an issue where Harden had a chance to get stuck during [Clear for Iso] plays.
③ Fixed an issue where Wade could not properly use [Flash Reset] during [Use Screen] tactics, as well as an issue where he had a chance to perform a regular shot after using [Flash Reset].
④ Fixed an issue where abnormal off-ball positioning could occasionally occur when Thompson's Ultimate Strategy setting is set to [Always].
⑤ Fixed an issue where Clarkson had a chance to get stuck during [Clear for Iso] tactics.

2. After the June 24 update, a new Luxury Point system will be added to Special Advanced Costume Supply Crates (not applicable to Advanced Costume Supply Crates):
• When Hoopers draw from a Special Advanced Costume Supply Crate, different amounts of Luxury Points will be added based on the items obtained. When drawing duplicate Special Advanced Costume Parts, the acquired Luxury Points will be doubled. When Luxury Points reach 5,000, Hoopers are guaranteed to draw the Special Advanced Costume [Set] from that Supply Crate.
• The system will grant Hoopers a certain amount of initial Luxury Points based on their draw history since the last time they drew a Special Advanced Costume [Set]. Please refer to the in-game Supply Crate rules for detailed descriptions.

3. Party Routines Rewards Adjustments
- Added Superstar Talent Card Choice Pack to the weekly activity rewards "Party Fever Crate" and "Party King Crate"
- The reward for reaching 100 cumulative Activity Points has been adjusted to the Party Routines Pack. Open to get one of these rewards randomly: Superstar Talent Card x1, Superstar Voucher x1, Diamond x100, Star Voucher x1, Uncommon Talent Material x20, Gold Coin x2,000.

4. Game Mode Rewards Adjustments:
Added Superstar Talent Card Choice Packs to the seasonal win rewards for Dynasty, Ranked, and 5v5 Full Court Run.
5. Store Preview Optimization:
Added an Auto-Equip Full Set feature when previewing costumes in the Store.
6. Closet Feature Optimizations:
- Added a shortcut to purchase costumes directly within the Closet.
- Added a filter feature for sneakers attributes.
7. Ranked Merit Points Rules Adjustments:
- Consecutive violations in Ranked-related modes will now result in additional Merit Points deductions.
- The entry requirement for Ranked-related modes has been raised from Merit Points of 80 or above to 90 or above.
8. Returnee Benefits Adjustments:
Added a new "Free Costumes" event. Returning Hoopers who have been offline for 14 days or more can complete quests to earn Returner Tokens. Returner Tokens can be used to redeem various costumes for free in the Event Exchange Store.
9. Optimized the physique of Davis, Booker, and Clarkson.

[Player Adjustments]
Center
1. Gasol:
- Adjustments to the skill [Front-court Matador]: Slightly increased the Rebound Range bonus when sprinting during offensive possessions.
- Adjustments to the skill [Matador Footwork]: Significantly increased the action speed of "Post Spin".
- Adjustments to the skill [Matador Rebound]: Slightly increased the Rebound Range and Rebound Competitiveness bonuses.
- Adjustments to the Talent Skill [Smart Finish]: Added a new effect that allows pull-up jumpers to be used from beyond the 3-point line.
- Adjustments to the Talent Skill [Low Post Finish]:
① Slightly increased the Mid-range Accuracy of "Turnaround J".
② Slightly reduced the blockable range from behind when using "Finger Roll".

2. Embiid:
- Adjustments to the skill [Trust the Process]:
① For each stack of "Process" owned, the "slightly increases Movement attribute" effect is removed, and a new effect, "slightly increases Off-ball Movement Speed and Block Range" is added.
② Upon entering the "Trust the Process" state, the "significantly increases Open Three Accuracy" effect is slightly boosted.
- Adjustments to the skill [Arsenal]:
① Slightly reduced the blockable window duration for [Embiid Hook], while the release timing remains unchanged.
② Significantly reduced the blockable range from behind for [Embiid Layup], and slightly reduced its blockable window duration, while the release timing remains unchanged.
③ The Contested Range of [Fadeaway] has been further reduced on top of its previous significant reduction.
④ Slightly increased the release speed of [Fadeaway]; the blockable timing window is moved forward, and the blockable window duration is slightly reduced.
- Adjustments to the skill [Embiid Footwork]:
"If Trust the Process is triggered, the shake-off chance during a spin is significantly increased" has been adjusted to "The shake-off chance during a spin is significantly increased." This means the effect no longer requires triggering Trust the Process and will activate by default.
- Adjustments to the skill [Fake n Drive]:
The collision detection timing for the drive-and-go breakthrough has been adjusted forward.

3. Adebayo
- Adjustments to the skill [Head Start]:
The effect of the Talent Node [Ultimate Block] has been changed from "successful blocks while sprinting increase own Morale" to "Block Range is increased while sprinting," with the max-tier effect being "+0.2m".
- Adjustments to the skill [Full Sprint]:
Added a new effect: "After executing a block, rebound, steal, or screen skill, he can activate Full Sprint to immediately cancel the skill's recovery animation."
- Adjustments to the Talent Skill [Cutting Floater]:
Slightly increased the release speed of "executing a cut-in floater upon receiving the ball"; the release timing and blockable timing window are slightly moved forward, while the blockable window duration remains unchanged.
- Adjustments to the Talent Skill [Side Block]:
Added a new effect: "While sprinting, the Block Angle is increased to 360°."

Power Forward
Green:
- Adjustments to the Ultimate [Survival Instinct]:
Significantly reduced the follow-through animation duration after a successful steal using Survival Instinct during defensive possessions.
- Adjustments to the skill [Apex Predator]:
① Added a new effect: "Gain 1 stack of Apex Predator when successfully contesting an opponent's shot."
② For each stack of Apex Predator consumed, the "slightly increases Rebound and Vertical attributes" effect is slightly boosted.
- Adjustments to the skill [Team Defense]:
While in the "Defensive Maestro" state, the original "slightly increases Defensive Movement Speed" has been changed to "slightly increases Off-ball Movement Speed."
- Adjustments to the Talent Skill [Catalyst]:
Added a new effect: "If the Catalyst Shot bonus does not take effect by the end of the possession, gain 1 stack of Apex Predator."
- Adjustments to the Talent Skill [Haunting Pressure]:
① Upon activating Haunting Pressure, if the opponent is holding the ball, the duration during which they cannot use Skill 3 has been changed from "within 2 seconds" to "within 4 seconds."
② Added a new effect: "When being posted up," Haunting Pressure can be used to recover from stagger and charge toward the opponent.
③ Slightly increased the action speed of "charging toward the opponent with Haunting Pressure."
- Adjustments to the Talent Skill [One-on-one]:
① Added a new effect: "After the skill takes effect, refresh the duration of your own sprint effect."
② Added a new effect: "After successfully knocking into an opponent, immediately cancel his recovery animation."
- Adjustments to the Talent Skill [Savage Drive]:
① Added an 8-second cooldown.
② Added a new effect: "The first use per possession does not consume passive stacks of Apex Predator."
-Talent skill [Gravity Screen] Effect adjusted: Cooldown time changed from 4.5 seconds to 3 seconds.

Small Forward
1. Durant:
- Adjustments to the skill [Wide Crossover]:
Added a new effect: "Can now choose the direction of the second-stage drive following a basic drive."

2. James:
- Adjustments to the skill [Drive Fadeaway]:
① Added a new effect that allows "Drive Fadeaway" to be used from beyond the 3-point line, and slightly reduced the Contested Range of "Drive Fadeaway".
② The effect of the Talent Node [Steady Shot] (changed from [Solid Middy]) has been changed from "increases Shot Accuracy" to "increases Mid-range and 3-point Accuracy," with the max-level effect being "Mid-range Accuracy +10%, 3-point Accuracy +6%".
③ The description of the Talent Node [Easy Shot] has been changed from "increases the Accuracy of Drive Fadeaway" to "increases the Open Mid-range Accuracy for Drive Fadeaway," while the max-level effect remains unchanged.
- Adjustments to the Talent Skill [Turn & Fade]:
Added a new effect that allows "Turn & Fade" to be used from beyond the 3-point line, and slightly reduced the Contested Range of Turn & Fade.
- Adjustments to the Ultimate [King Step]:
Slightly reduced the permanent 3-point Accuracy increase upon making a mid-range shot from the Talent Node [Nonstop]; the max-level effect has been changed from "+6%" to "+3%", while the max stack limit remains unchanged at 5.

3. George:
- Adjustments to the skill [D2O]:
① The effect of the Talent Node [Keep It Up] has been adjusted from "increases Movement attribute when all stacks of D2O are consumed" to "increases Movement attribute and Block Range when all stacks of D2O are consumed."
Max-level effect: Movement +5, Block Range +0.1m
② Adjusted the passive stack limit of the Talent Node [Keep It Up] from "10 stacks" to "6 stacks."
- Adjustments to the skill [Vigilance]:
While in the Vigilance state, after an opponent executes a drive skill, George's Movement Speed within 2s has been changed from "slightly increased" to "significantly increased."
- Adjustments to the skill [Hesitation Drive]:
Adjusted the maximum cooldown charge capacity from "2 charges" to "3 charges."

Shooting Guard
1. LaVine:
- Adjustments to the skill [Grand Performance]:
① When a Crowning Dunk or Fancy Dunk starts without being contested, the blockable range from behind is now significantly reduced.
② Added a new effect: "Each stack of Highlight increases Drive Speed, stacking up to 3 times."
- Adjustments to the skill [Finish Shot]:
Slightly increased the release speed of his "Pull-up and Step-back J"; the release timing and blockable timing window are moved forward, while the blockable window duration remains unchanged.

2. Clarkson:
- Adjustments to the Talent Skill [Determined Shot]:
Slightly increased the release speed of "step-backs"; the release timing and blockable timing window are moved forward, while the blockable window duration remains unchanged.
- Adjustments to the Talent Skill [Varying Finishes]:
Slightly increased the release speed of "Turnaround Floater"; the release timing and blockable timing window are moved forward, while the blockable window duration remains unchanged.
- Adjustments to the Talent Skill [Hop-step Dish]:
Added a new effect allowing him to pass before jumping during a "Turnaround Floater".
- Slightly increased the Open Three Accuracy for all exclusive finishing skills.

3. Booker:
- Adjustments to the skill [All for One]:
Added a new effect: "Slightly increases Off-ball Movement Speed during defensive possessions."
- Adjustments to the skill [Fadeaway]:
Added a new effect: "Slightly reduces Long Range Accuracy Drop under the All for One state."

4. Herro:
- Adjustments to the skill [Efficient Drive]:
Removed the "slightly increases Drive Distance for the second-stage of Efficient Drive" effect.
- Adjustments to the skill [Hero Shot]:
Slightly reduced all Shot Accuracies for "Heat Pull-up".
- Adjustments to the Talent Skill [Scramble Pull-up]:
Slightly reduced all Shot Accuracies for "Heat Drifter".


We apologize for any inconvenience caused. Thank you very much for your support and love for Dunk City Dynasty.


Dunk City Dynasty Development Team
June 23, 2026

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